Addressing the Movement


Yo! Rob here and this week I decided to tackle our movement in the current build. As it stands right now no changes have been pushed through, however a new path for the movement system moving forward has been decided on. At the moment our player's movement is being handled by the "character movement component" in Unreal. While it works, upon further investigation of improving the system, it appears as though expanding upon the base character movement component is our best move forward as it will give us more control on how exactly the player walks, sprints, slides, and wall-running will work. For example, this course of action should allow us to apply friction and gravity to our slide, so that the player could slide down a ramp infinitely so long as there is a ramp, but they slow to a stop on a flat surface and slow even faster when going up an inclined surface. 

Looking at this path, it seems like it will take upwards of a week for me to get this Custom Character Movement Component created.  It's looking to be a busy week ahead given this task but hopefully it should be finished within the week. Ideally implementation will either be finished or under way during this time period. 

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