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R.E.M.

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Devlog

  • Core Movement Realized
    December 09, 2023 by Robert T.
    Hey Guys! It's me Rob! Today I am happy to bring you another update on our player's locomotion. I have been hard at work trying to get the mantle and wall running mechanics fully implemented, some bug... Continue reading
  • Lots of cool updates with this one!
    December 09, 2023 by Jafarioware
    Hey Everyone! Joe here for the weekly update! This week, I did a lot of small yet important things around the game. For starters, the systems I put in place for the player detection in front of the bu... Continue reading
  • Smoothment going smoothly
    December 02, 2023 by Robert T.
    Hey everyone! Its Rob again! It's been a while since I have posted as the project has been a bit hectic. With this Devlog I wanted to bring an update to how the rework of the player movement was going... Continue reading
  • Addressing the Movement
    November 10, 2023 by Robert T.
    Yo! Rob here and this week I decided to tackle our movement in the current build. As it stands right now no changes have been pushed through, however a new path for the movement system moving forward... Continue reading
  • Project start
    November 04, 2023 by Tumbleweed Studios
    This is our initial build for R.E.M. In this build our primary focus was to get some core functionality up and running so that we have a playable character and testing area. In this version we have a... Continue reading
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